THE SCIENCE
Published Research Articles
Archives of Physical Medicine and Rehabilitation
The purpose of this study was to: 1. Assess the feasibility of a trial with a novel interactive video-based mobile application to teach safe walking aid use. 2. To explore the preliminary impact of the novel application on balance confidence, balance, mobility, and endurance.
CoDesign International Journal of CoCreation in Design and the Arts
Facilitating co-design among older adults in a digital setting: methodological challenges and opportunities.
JMIR Formative Research
Co-creation of a video feedback tool for managing self-care at home in pairs of older adults: a remote experience-based co-design study.
The Canadian Journal for the Scholarship of Teaching and Learning
Student-generated multiple-choice questions: A Java and web-based tool for students to create multiple-choice tests
JMIR Formative Research
This study aimed to cocreate and test the usability of a video feedback tool to facilitate self-care management at home.
Journal of Teaching in Physical Education
Enhanced Conceptual Learning with Real-Time Student-Generated Data and Visualization
Applied Sciences
Technological Breakthroughs in Sport: Current Practice and Future Potential of Artificial Intelligence, Virtual Reality, Augmented Reality, and Modern Data Visualization in Performance Analysis
McCaig Summer Research Symposium
We hypothesize that the ICanWALK© app will fall under the “Good”category (70th – 80th percentile) of the System Usability Scale.
IACSS Conference Paper
Learning Table Tennis Using Structured Video on iPads Incorporating Peer to Peer Evaluation
IACSS Conference Paper
The Impact of Order of Performance on Peer-to-Peer Learning of a Lacrosse Ball Pick-Up Skill Through Video Analysis with University Students
IACSS Conference Paper
Using a Structured Interactive Peer-to-Peer Video Tool to Facilitate Learning in Development Level Speed Skaters
Frontiers in Education
Nature and Quality of Interactions Between Elementary School Children Using Video-Modeling and Peer-to-Peer Evaluation With and Without Structured Video Feedback
Human Kinetics Journal
Peer-to-Peer Learning: The Impact of Order of Performance on Learning Fundamental Movement Skills Through Video Analysis With Middle School Children
Research Gate
Active video games, or exergames, which require the physical movement of the participant’s body, are being recognized as one possible solution to a diminishing interest in childhood physical activity.
Journal of Case Studies in Education
Exergaming as an Alternative for Students Unmotivated to Participate in Regular Physical Education Classes
Canadian Journal of Diabetes
30-Day Physical Activity Challenge for Kids Using Daily Self-Monitoring
World Conference on Educational Multimedia Hypermedia & Telecommunications
A Model for Implementation of Innovations for Teachers
University of Walangong, Australia
“You expect me to remember what?”: Knowledge Retention in Computer-based Training with Adult Learners
Research Gate
The Role of Technology in Coaching: Enhancing the Practice Through Education, Drills Databases, and Practice Planning