International Journal of Game-Based Learning
Exergaming as an Alternative for Students Unmotivated to Participate in Regular Physical Education Classes
Abstract. With the novelty of exergames, an alternative form of entertainment and exercise emerged, especially for physical education (PE). While video games have been historically associated to problems such as obesity, social introversion and aggressive behaviour, exergames brought a new perspective in which these cultural artifacts could contribute to people’s education concerning the practice of physical activity. This article presents a study about the setting up of an exergame lab focusing on kids and preadolescents who usually show signs of dissatisfaction with PE. The research methodology followed a qualitative observation approach, involving twenty-four students of both genders for three months. Results demonstrated that students who were normally unmotivated to participate in PE classes showed a positive attitude regarding the exergame practices and demonstrated their willingness to collaborate with peers. The study also showed that exergaming provides situations in which students can increase the regularity of their practice of physical exercises.